This workshop uses theory laid out in "Game storming; A Playbook for Innovators, Rule Breakers and Changemakers" where each game (workshop or session) has boundaries, rules for interaction, artefacts and a goal. The goal for this session was to create initial concepts for a group show based on previously conducted research. It was designed and led by myself and a colleague, using activities from "Game storming", plus a few we’ve come across from other sources. 
You can read more about the session over on Medium
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